A while back I wanted to create a nice landscape and I thought about creating a nice field with a yellowish vibe to it. After creating the hills I then started to add the proxies of the wheat. Since I have only 1 GB of RAM I had to export the 3D mesh as .vrmesh file; the second step was to import it using VrayProxyFile...
Read MoreThe way I approached this scene is by lighting the grass the way you would normally do in a studio. This is the screenshot of the lighting setup: The grass I used comes from the HQ Grass pack (pattern_1x1_wild-grass-c1d23-01-2). I exported it as a .vrmesh file so that I could clone it easily without having to think about RAM usage too much. The materials are the ones...
Read MoreIn these stills I tried to create the feeling of a dead forest where a building was built. In fact, in the daylight scene you can see a very gloomy atmosphere where all the trees are dead, whilst in the nocturnal one there's a warmer feeling and warmer tonalities.
This setup comes from trying to understand how to use in an optimal way background HDRIs. What I have done was using an HDRI image by putting it in the Luminance channel of a Vray material which must be applied to a large sphere that will act as the sky. Now, in order to have more control on the HDRI and its position, tiling, and X...
Read MoreThese renders were made with the purpose of experimenting the built-in DOF system of Vray's Physical Camera tag. I took into consideration 3 factors: the Camera's Focal Length (a higher value narrows the view whilst a lower value widens it) the F-Stop from the Vray Vray Physical Cam tag; it's values weigh both upon the lightness of the scene and the intensity of the Depth of...
Read MoreThis was the intro shot to my previous website that I decided to change. The way this still was created is by creating a text in Mograph, placing it in random z space, play with the rotation of the letters and last but not least set the Camera to a very low F-Stop. The first thing to do is you need to divide the letters...
Read MoreRender Time: 22 hours on a 1 GB Ram PC Video made with 3000 main particles in Particular 2, screenshots made with 5000 main particles. First of all I wiggled the light and connected the position of the emitter in Particular to the light. I activated the Aux system, and played with the Turbulence position, Number of particles, and with the Spin Amplitude. The expression I used to...
Read MoreThis is a video that I created for a club in Nembro, Italy called JAM Live Muzik. I basically had to recreate a loop of 30 seconds of entertaining motion graphics that had to contain the logo of the club. I recreated the logo in Photoshop by delineating the logo with the Pen tool; I exported the paths created as Illustrator vectors and imported them in Cinema...
Read MoreSoftware used: Adobe After Effects Plugins: Trapcode Particular 2 Song: Trentemoller - Miss You Project file: http://www.mediafire.com/?vrru919hfhcy37z If you like the effect and want to use it creatively please send me a link of your remake. I would love to see what you can come up with. I updated the download link and here are the screenshots of the settings I used in Particular: Note that these are the settings...
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